I'll be here if you change your mind." Finding Answers We'll cast off immediately." If you change your mind, he will sternly say "Suit yourself. It can be a pretty rough place." Once you pay the fare, he will tell you "You've got yourself a ship. People don't usually sail over there unless they have a particular reason. Has a small dark elf town called Raven Rock and a handful of Nords living in Skaal Village. If you choose to question him about Solstheim, he will exclaim "Surprised you've never heard of it. However, if you have encountered them, skip to Finding Answers section below.Īpproaching Gjalund, he will proudly state, "If you're looking for passage to Solstheim, you won't find a finer vessel than the Northern Maiden." From this you can choose to either ask how much the fare is (250 gold) or to further inquire about the island. If you have not yet encountered the cultists, continue reading onward (see notes for further information). You will have different dialogue options with Gjalund depending on your status with the cultists. Once you arrive at the docks, head over to a boat called the Northern Maiden and speak with Gjalund Salt-Sage about passage to Solstheim aboard his vessel. "If you're looking for passage to Solstheim, you won't find a finer vessel than the Northern Maiden." This now initiates the actual quest and directs you to speak with Gjalund Salt-Sage at the Windhelm docks about passage into Solstheim. Once they lie dead, search them for the cultists' orders. None will stand to oppose him!" Whether you engage in dialogue or walk away, the cultists will attack you. You cannot escape the True Dragonborn! When Lord Miraak appears all shall bear witness. Doing so will cause them to taunt you: "You cannot escape the truth. None shall stand to oppose him!" You also have the option to walk away from the cultists. No matter what dialogue option you choose, however, the response will always end with the cultists' saying: "When Lord Miraak appears all shall bear witness. He comes soon, and we shall offer him your heart!" "Your lies fall on deaf ears, Deceiver! We know you are the False Dragonborn! You shall not stand in the way of the true Dragonborn's return. "I don't know what you're talking about." So we shall expose them to the falseness in their hearts by tearing out yours, Deceiver!" The lie has already taken root in the hearts of men. Many crossed over the border into Skyrim seeking refuge after the eruption of Red Mountain, the Nords offered them the island of Solstheim as their new home."You there! You're the one they call Dragonborn?" Player Response The island sits on the north east of Skrim and extreme climate can be found on both end of the island.ĭunmer can be found on the island of Solstheim. The Dragonborn DLC mainly takes place on the newly added location: the Island of Solstheim.
New Magic: New Dragon shouts, abilities, powers, spells are added.New items including books, building materials, weapons, armor.New Enemies: Enemies coming back from the ESC3: The Bloodmoon, including the Serpentine Dragon, Ash Spawns, Seekers,etc.Your fate, and the fate of Solstheim, hangs in the balance as you face off against your deadliest adversary – the first Dragonborn. Become more powerful with shouts that bend the will of your enemies and even tame dragons. The DLC also features a new main questline.Įncounter new towns, dungeons, and quests, as you traverse the ash wastes and glacial valleys of this new land. Introduces the island of Solstheim and a former Dragon Priest, Miraak. 1.6 GB (PC) / 800 MB (Xbox) / 800 MB (PS3)ĭragonborn DLC in Skyrim is the third and final major official DLC for Skyrim created by Bethesda.